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Trouble Trains

Trouble Trains

A Roblox experience owned by Decent Devs.

SimulatorENtoy trainsphysics-basedexploding mechanics

Trouble Trains is a simulator experience created on 2022-12-09. The game has accumulated 3,348,844 lifetime visits and holds 7,968 favorites. Current player count is zero. The like percentage stands at 53%. The description notes incomplete map elements and features toy train driving mechanics with exploding trains and a shop system.

Description (written by the developer; not a statement by this register)

Note: Not everything in the game is done (The map, and some extra trains) But we will get everything done in the next few months! Trouble Trains is a silly little game where you drive a toy train with the hope of making it to see the end. INCLUDES: -Exploding Trains -A Shop where you can buy Trains. -A Dangerous Track. -And also Exploding Trains. Your train explodes if anything touches the front Pegs :)

Last updated by the developer 10 Dec 2025, 23:13 UTC.

0
playing (measured 10 Aug 2026, 22:18 UTC)
3,348,844
lifetime visits
53%
liked (3,304 👍 / 2,894 👎)
7,968
favourites (2.4 per 1k visits)
9 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trains+
150 R$
RPG
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,298,811 · 100.0% win
Timmy's Troubles · other20,948 · 0.00% win
Game Zone · other5,312 · 0.00% win
Kitchen Chaos · other3,516 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.