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Trouble Trains

Trouble Trains

A Roblox experience owned by Decent Devs.

SimulatorENtoy trainsphysics-basedexploding mechanics

Trouble Trains is a simulator experience created on 2022-12-09. The game has accumulated 3,348,844 lifetime visits and holds 7,968 favorites. Current player count is zero. The like percentage stands at 53%. The description notes incomplete map elements and features toy train driving mechanics with exploding trains and a shop system.

Description (written by the developer; not a statement by this register)

Note: Not everything in the game is done (The map, and some extra trains) But we will get everything done in the next few months! Trouble Trains is a silly little game where you drive a toy train with the hope of making it to see the end. INCLUDES: -Exploding Trains -A Shop where you can buy Trains. -A Dangerous Track. -And also Exploding Trains. Your train explodes if anything touches the front Pegs :)

Last updated by the developer 10 Dec 2025, 23:13 UTC.

0
playing (measured 10 Aug 2026, 22:18 UTC)
3,348,844
lifetime visits
53%
liked (3,307 👍 / 2,894 👎)
7,978
favourites (2.4 per 1k visits)
9 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

RPG
150 R$
Trains+
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,299,517 · 100.0% win
Timmy's Troubles · other21,057 · 14.3% win
Game Zone · other5,341 · 0.00% win
Kitchen Chaos · other3,533 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked23 September 2026 — 53 % liked13 October 2026 — 53 % liked23 October 2026 — 53 % liked12 November 2026 — 53 % liked14 August 202612 November 2026
5 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 05:0753no change
23 Oct 2026, 05:0553no change
13 Oct 2026, 05:0453no change
23 Sept 2026, 05:0353no change
14 Aug 2026, 04:5353first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.