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Morbin Time: Beta

Morbin Time: Beta

A Roblox experience owned by Morbin Studios.

RoleplayENBen 10TransformationAction

Morbin Time: Beta is a roleplay experience created on 2022-12-10. The game has accumulated 7,099,007 lifetime visits and 20,357 favorites. It maintains an 81% like percentage. Currently, zero users are playing. The description notes updates including a randomizer block, map expansion, and new controls for transformations and hoverboards.

Description (written by the developer; not a statement by this register)

[19/2/25 UPDATE] Randomizer Block is back Buffed Waybig 3 unlockable Aliens in randomizer (2x Rates for limited time) Map expanded Recalibrated Omnitrix Glitch fixed New staff alien Balanced Goku and Vegeta Added OV and OS hoverboards (Press N to switch, B to use, Shift to increase speed) This is Morbin Time! A game about Morbius and Ben 10. This game will get a revamp soon! Controls: R: Activate omnitrix / Prime Q/E: Dial T: Transform F: Punch Z: Abilities M: Menu Y: Transformation animation

Last updated by the developer 14 May 2026, 09:49 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
7,099,007
lifetime visits
81%
liked (6,142 👍 / 1,401 👎)
20,344
favourites (2.9 per 1k visits)
10 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[READ DESC] Tester Gamepass
1,899 R$
ULTIMATE DONATION
1,500 R$
SUPER DONATION
1,000 R$
DONATION
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Morbin Time! · welcome1,586,205 · 28.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked1 November 2026 — 81 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:0081no change
22 Oct 2026, 22:5381no change
12 Oct 2026, 22:5281no change
2 Oct 2026, 22:5281no change
22 Sept 2026, 22:5181no change
12 Sept 2026, 22:5081no change
2 Sept 2026, 22:4981no change
23 Aug 2026, 22:4881no change
13 Aug 2026, 22:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.