PLS PAY ME [BETA] 💸
A Roblox experience owned by BrokenCode.
TycoonENdonation simulationbooth managementsocial interaction
Description (written by the developer; not a statement by this register)
🎮 Claim a booth and your products will automatically prompt themselves. Interact with others and earn as much as you can! ❓| How To Play: Step 1: Claim a Booth! Step 2: Configure your booth, update the text and booth! Step 3: Wait for someone to donate to you! Step 4: Get new booths that can help your booth get more attention! RELEASE LOG🤾: - New Map - New Lighting - New VFX - New Sounds - New Music ...and much much more! COMING SOON & IN DEVELOPMENT⚠️: 1. Nukes do not work. 2. Live donations sometimes throttle. 3. In-game UGC Giveaways may not show up on every server. ⚠️In-Game purchases, features, and other things may not function as intended. And data may be reset at any time. ⚠️ Tags: donate, pay, pls pay me, pls pay, new, party, friend, earn, donations, mobile, tablet, console, exciting, free, good, gain
Last updated by the developer 29 Apr 2026, 10:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.