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PLS PAY ME [BETA] 💸

PLS PAY ME [BETA] 💸

A Roblox experience owned by BrokenCode.

TycoonENdonation simulationbooth managementsocial interaction

Description (written by the developer; not a statement by this register)

🎮 Claim a booth and your products will automatically prompt themselves. Interact with others and earn as much as you can! ❓| How To Play: Step 1: Claim a Booth! Step 2: Configure your booth, update the text and booth! Step 3: Wait for someone to donate to you! Step 4: Get new booths that can help your booth get more attention! RELEASE LOG🤾: - New Map - New Lighting - New VFX - New Sounds - New Music ...and much much more! COMING SOON & IN DEVELOPMENT⚠️: 1. Nukes do not work. 2. Live donations sometimes throttle. 3. In-game UGC Giveaways may not show up on every server. ⚠️In-Game purchases, features, and other things may not function as intended. And data may be reset at any time. ⚠️ Tags: donate, pay, pls pay me, pls pay, new, party, friend, earn, donations, mobile, tablet, console, exciting, free, good, gain

Last updated by the developer 29 Apr 2026, 10:31 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
183,288
lifetime visits
86%
liked (2,919 👍 / 494 👎)
14,362
favourites (78.4 per 1k visits)
10 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Sign
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Money Star Crown · other378 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.