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[ /?/ ] Trollge Incidents: Cup Madness

[ /?/ ] Trollge Incidents: Cup Madness

A Roblox experience owned by Systemania.

HorrorENtrollgehorroritem storage

[ /?/ ] Trollge Incidents: Cup Madness is a horror experience created on December 10, 2022. The game has accumulated 1,466,027 lifetime visits and holds 2,518 favorites. Currently, zero players are active. The title maintains a 64% like percentage. Credits are attributed to Sys, Char, Giu, and Kyle for scripting and character development.

Description (written by the developer; not a statement by this register)

🫗 "We do a little trolling" 🪓 ⚠️ WARNING: AFTER STORING ANY ITEM, WAIT A FEW SECONDS BEFORE LEAVING TO PREVENT DATA LOSS. THANK YOU! ⚠️ IF YOUR TROLLGE OR ITEM STORAGE DOESN'T LOAD PROPERLY, TRY REJOINING UP TO 3 TIMES TO ENSURE IT LOADS CORRECTLY! CREDITS: Sys [ CREATOR & MAIN SCRIPTER ] Char [ MAJOR SCRIPTING ] Giu [ TRADING SYSTEM MAKER ] Kyle [ HELPED W/ A BUNCH OF CHARACTERS ] TUI Kit Sourced by: Rolevote Studios

Last updated by the developer 3 Jun 2026, 17:42 UTC.

0
playing (measured 11 Aug 2026, 09:36 UTC)
1,466,027
lifetime visits
64%
liked (1,088 👍 / 606 👎)
2,517
favourites (1.7 per 1k visits)
10 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tifr pass reference
100,000,000 R$
VIP Perks/Features
1,000 R$
Item Notifier/Highlighter
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Incidents: Cup Madness · welcome317,372 · 0.00% win
Skin Cup · other18,207 · 0.00% win
Galactic Cup · other14,329 · 0.00% win
Sulfur Acid · other11,973 · 0.00% win
I'm the hero in town! · other10,705 · 0.00% win
VANDAL-HUNT SUCCESFUL · progression6,370 · 0.00% win
Antique, yet precious! (Antique relic) · collection5,593 · 0.00% win
ALMIGHTY SWORD. · collection4,052 · 0.00% win
HOST DEFEATED · progression2,705 · 0.00% win
Unknown essence · other1,163 · 0.00% win
Tyrannical (Placeholder Icon) · other758 · 0.00% win
Lava cup · collection350 · 0.00% win
Pretty-blooded · other274 · 0.00% win
marvelous mechanical gift · other71 · 0.00% win
craftsman's gift · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3064no change
14 Aug 2026, 12:2364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.