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Killstreak Test Game 🧤 [Fixes + Optimization]

Killstreak Test Game 🧤 [Fixes + Optimization]

A Roblox experience owned by L0L Studio.

Fighting & PvPENslap battleskillstreakmorphs

Killstreak Test Game 🧤 [Fixes + Optimization] is a fighting-pvp Roblox experience created on 2022-12-12. The title currently has 0 players online. It has accumulated 4,311,372 lifetime visits, 7,488 favorites, and maintains a 79% like percentage.

Description (written by the developer; not a statement by this register)

welcome to killstreak test game Have Fun with These Killstreak Morphs, Fight in arena (DISABLED FOR NOW), Become custom morphs and much, much more! (THE MORPH POWER UPS AND THE GLOVE ARE JUST FOR DECORATION, THEY DONT WORK, ALSO THE DISABLE EFFECT, DOES NOT DISABLE AURAS!) Killstreak slap battles game or not? bored of grinding for nothing, play this! some secrets too! nice simple game of killstreak roleplay game and you don't have to commit to the streak roleplay. This is A fan made slap battles game Pls do not hate. good test game. Test all the killstreaks you want from infection to just a normal 50 killstreak, it's up to you. Killstreak test game lets you test killstreak we love slap battles!

Last updated by the developer 29 May 2025, 20:09 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
4,311,372
lifetime visits
79%
liked (3,073 👍 / 794 👎)
7,485
favourites (1.7 per 1k visits)
12 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Emotes
30 R$
Doge
19 R$
Cats
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

why? · other199,257 · 0.00% win
E R R O R · other25,525 · 0.00% win
DUDE!!??!?! · other21,463 · 0.00% win
MORPH MASTER · other19,458 · 0.00% win
Met Co-Founder · other3,151 · 0.00% win
You met the owner · social1,054 · 0.00% win
S T O P · other245 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5179no change
14 Aug 2026, 02:4979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.