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Stay Alive And Gain Speed

Stay Alive And Gain Speed

A Roblox experience owned by Gain Studio.

ObbyENspeedleaderboardsrain boxes

Stay Alive And Gain Speed is an obby experience created on December 13, 2022. The game has recorded 611,013 lifetime visits and holds 744 favorites. Currently, zero users are playing. The title maintains a 45 percent like percentage among its audience.

Description (written by the developer; not a statement by this register)

🚨 We are back! 🏃‍♂️ Become the fastest 🏆 Get on the leaderboards! 📦 Rain boxes to gain more speed! ⭐ Join the group for +1 speed > https://www.roblox.com/groups/15357862/ 💬 Community Server Soon 🖥️ If you are falsely accused of breaking the Rules you can appeal your ban in the community server down below.

Last updated by the developer 31 Jul 2025, 02:19 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
611,013
lifetime visits
45%
liked (344 👍 / 426 👎)
743
favourites (1.2 per 1k visits)
13 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
500 R$
Instant Teleport
450 R$
x2 Kills
350 R$
Vip
300 R$
Eye Of Hell
250 R$
Kill-Effect Randomizer
150 R$
Instant Respawn
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome61,544 · 0.00% win
Killed Someone · other41,196 · 0.00% win
50 Speed · other23,088 · 0.00% win
100 Speed · other19,778 · 0.00% win
500 Speed · progression9,832 · 0.00% win
1000 Speed · progression7,141 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.