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[UPD/FIXED] Trains Vs Cars BeanMG!

[UPD/FIXED] Trains Vs Cars BeanMG!

A Roblox experience owned by epik's world.

SimulatorENphysics simulationvehicle combatmultiplayer

[UPD/FIXED] Trains Vs Cars BeanMG! is a simulator experience created on 2022-12-13. The game has accumulated 32,491,523 lifetime visits and 587,795 favorites. Current engagement metrics show a 54% like percentage with zero players currently active. The title supports multiple device types including VR, mobile, and consoles.

Description (written by the developer; not a statement by this register)

This is a fun physics game to play with your friends, experience awesome and amazing moments while driving your car on the tracks and watching the trains crush it. If you are enjoying the game, don't forget to vote and help reach a 70% rating, we appreciate it and for future updates! If you have any suggestions or have found any bugs, please feel free to post them on our group wall, which can be found here: https://www.roblox.com/groups/17281458 Supported devices: VR, mobile devices, computers, consoles and tablets/iPads. Credits: knightsandsword2, valsa_49, and 2000bmwe46. Tåg Vs Bil, Поезд Vs Автомобиль, Trem Vs Carro, 기차 대 자동차, Zug Vs Auto, Tog Vs Bil, Train Vs Voiture, Trein vs auto, Tren Vs Araba, Xe lửa vs Car, 火车 Vs 汽车, tren vs automóvil. Thomas & Friends, Crash car into train. BeanMGdrive, car crash compilation, รถไฟกับรถยนต์ #TrainsVsCarsBeamNG!

Last updated by the developer 8 Mar 2026, 01:24 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
32,491,523
lifetime visits
54%
liked (2,294 👍 / 1,960 👎)
587,786
favourites (18.1 per 1k visits)
13 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Massive Huge Donation
35,000 R$
The Giant Donation!
10,000 R$
The Medium Donation
1,500 R$
The Long Train With Drivable!
599 R$
2x Income of Money
400 R$
The Normal Donation
300 R$
The Fast Car!
249 R$
The Long Truck Articulated!
199 R$
The Small Donation
150 R$
The Long School Bus Opposite!
100 R$
The Pet But School Bus!
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome16,106,339 · 80.0% win
Crash By The Trains · other6,307,763 · 80.0% win
Developers Was Here · other21,441 · 0.00% win
A Secret · secret14,273 · 0.00% win
Join The Group · social8,585 · 0.00% win
Owner Was Here · other5,101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5423 August 2026 — 54 % liked2 September 2026 — 54 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2354no change
23 Aug 2026, 15:1754first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.