[UPD/FIXED] Trains Vs Cars BeanMG!
A Roblox experience owned by epik's world.
SimulatorENphysics simulationvehicle combatmultiplayer
[UPD/FIXED] Trains Vs Cars BeanMG! is a simulator experience created on 2022-12-13. The game has accumulated 32,491,523 lifetime visits and 587,795 favorites. Current engagement metrics show a 54% like percentage with zero players currently active. The title supports multiple device types including VR, mobile, and consoles.
Description (written by the developer; not a statement by this register)
This is a fun physics game to play with your friends, experience awesome and amazing moments while driving your car on the tracks and watching the trains crush it. If you are enjoying the game, don't forget to vote and help reach a 70% rating, we appreciate it and for future updates! If you have any suggestions or have found any bugs, please feel free to post them on our group wall, which can be found here: https://www.roblox.com/groups/17281458 Supported devices: VR, mobile devices, computers, consoles and tablets/iPads. Credits: knightsandsword2, valsa_49, and 2000bmwe46. Tåg Vs Bil, Поезд Vs Автомобиль, Trem Vs Carro, 기차 대 자동차, Zug Vs Auto, Tog Vs Bil, Train Vs Voiture, Trein vs auto, Tren Vs Araba, Xe lửa vs Car, 火车 Vs 汽车, tren vs automóvil. Thomas & Friends, Crash car into train. BeanMGdrive, car crash compilation, รถไฟกับรถยนต์ #TrainsVsCarsBeamNG!
Last updated by the developer 8 Mar 2026, 01:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:23 | 54 | no change |
| 23 Aug 2026, 15:17 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.