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⛩️Ninja : Ryu[Parkour]

⛩️Ninja : Ryu[Parkour]

A Roblox experience owned by Pond Studio.

Fighting & PvPENNinjaPVPParkour

Description (written by the developer; not a statement by this register)

Choose the weapon that’s suited for you and go out to the field to combat with other ninjas! Who will be the BEST NINJA in town? Fight for the best position right now. 🌟 [NEW!]500likes Code: LIKE500 👍 Next new code at 1000 Likes! - Successfully assassinate other players and earn money - Collect various ninja shuriken - Kill more Ninjas to become the strongest ninja in town 🎮CONTROLS SHIFT – Sprint, F – Dash, Q – Ninja Skill, E – Block, LMB - Attack 📝Join our community to Gain Codes/Announcements/Updates! Tags: Ninja, Shuriken, Katana, Assasin, Assassination,Japan, Anime, RP, Roleplay, Warrior, PVP, Fight, Battle

Last updated by the developer 16 Jul 2026, 04:03 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
92,326
lifetime visits
80%
liked (796 👍 / 199 👎)
1,709
favourites (18.5 per 1k visits)
13 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLEX WEAPON
990 R$
Torrent
399 R$
Season Pass: 1
299 R$
Insanity
299 R$
Balloon
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Ninja : Ryu · collection58,199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.