Rebirth [BLOXY'S! π]
A Roblox experience owned by Rebirth Community.
SurvivalENpost-apocalypticsurvivalresource-gathering
Rebirth [BLOXY'S! π] is a survival experience created on 2017-08-26. The game has accumulated 2,500,541 lifetime visits and 32,065 favorites. Current player count is zero. The title holds a 64% like percentage. The description references a Bloxy Awards nomination and gameplay involving post-apocalyptic survival mechanics within a bunker setting.
Description (written by the developer; not a statement by this register)
VOTE REBIRTH FOR BEST GUI'S! πππ https://blog.roblox.com/2018/10/nominations-6th-annual-bloxy-awards-open/ Rebirth is now back and ready to play! We now bring you, Rebirth Reversed. β€ Years after the apocalypse broke out, the remaining survivors decided to go outside the bunker. While exploring the deadly outdoors, you'll encounter items to help you survive such as food and ammo for your weapons. Will you head into the unknown and gather resources or stay safe inside the bunker? β€ SHUTDOWN = UPDATES β€ Follow @PandatPlaysRBLX on twitter for ingame codes! β€ Have a suggestion or idea? Make sure to message it to me, Accidentaldeveloper.
Last updated by the developer 7 Nov 2018, 21:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.