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(MOVED) ⚔️ An Allegory

(MOVED) ⚔️ An Allegory

A Roblox experience owned by Framework..

OtherEN

Description (written by the developer; not a statement by this register)

★ Place moved due to difficulties promoting. ☆ New place: https://www.roblox.com/games/114275415662303/An-Allegory ★ Apologies for potential inconveniences, if these are a problem/you want data recovered, reach out to us! ☆ Place will be privated one week from now.

Last updated by the developer 4 Jul 2026, 01:15 UTC.

0
playing (measured 11 Aug 2026, 12:49 UTC)
77,536
lifetime visits
69%
liked (112 👍 / 51 👎)
724
favourites (9.3 per 1k visits)
14 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ANYTHING PAMPHLET
1,400 R$
Double Tokens
399 R$
Normalize Chances
299 R$
Double Experience
299 R$
Double Supply Luck
199 R$
Double Voting
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other57,553 · 0.00% win
Allegory · other57,531 · 0.00% win
An · other57,476 · 0.00% win
Victory · progression4,972 · 0.00% win
Divine Intervention · other3,949 · 0.00% win
Negotiator · other3,351 · 0.00% win
Longshot · other1,198 · 0.00% win
Experience Greatness · other895 · 0.00% win
Vanquisher · other336 · 0.00% win
Level 10 · progression313 · 0.00% win
Need An Upgrade · other242 · 0.00% win
Absolute Warfare in Space · other52 · 0.00% win
Collector · collection25 · 0.00% win
Level 25 · progression21 · 0.00% win
Alpha Tester · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.