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Shoot Down

Shoot Down

A Roblox experience owned by Typical_Interactive.

ShooterENdeathmatchplatform buildingteam vs free-for-all

Description (written by the developer; not a statement by this register)

Shoot Down is a deathmatch shooter where you fight over an endless void, You have to build platforms to prevent you from falling into the endless void. The aim of the game is to shoot down you enemies with deadly explosive missiles while avoiding their missiles. You get 5 minutes to eliminate all the opponents. This game can be played solo in a free for all deathmatch or in 2 teams were you fight with allies!! After every game you get awarded cash depending on your kills/ total bricks collected that round which you can spend it in the shop on other building blocks with different perks. So do you have what it takes to stay alive over the void??

Last updated by the developer 4 Aug 2026, 22:18 UTC.

0
playing (measured 13 Aug 2026, 18:23 UTC)
881
lifetime visits
93%
liked (13 👍 / 1 👎)
2
favourites (2.3 per 1k visits)
14 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio+
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Streak of 5 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.520 August 2026 — 92 % liked29 September 2026 — 93 % liked20 August 202629 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 13:5193+1
20 Aug 2026, 02:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.