The Grinch (STORY)
A Roblox experience owned by TuckitTom Studios.
Story & narrativeENChristmasStory-drivenHorror
The Grinch (STORY) is a Roblox experience created on December 15, 2022. It has accumulated 661,158 lifetime visits and 1,915 favorites. The title holds an 89 percent positive rating. Currently, zero users are playing. The genre field is null. The description references a Christmas narrative involving Santa and an elf, with mechanics for multiple endings and in-game perks.
Description (written by the developer; not a statement by this register)
Welcome to the Grinch Stole Christmas Story! After spending the holiday at TuckitTom's house, you get a mysterious visitor on Christmas night... but its not Santa. Its his ELF, and he needs YOUR HELP to save Santa! Play now to try and save Christmas from falling into the hands of... 🧊❄️ ✨ Can you get all TWO endings? Play again to win both badges! ✨ 🎁 Join the TuckitTom Studios group for a free health boost! 🎁 https://www.roblox.com/groups/11242048/TuckitTom-Studios#!/about 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 💀 WARNING: This game has scary scenes and flashing lights. 💀 Tags: Ben, Story, Roleplay, Adventure, Rainbow, Friends, Creepy, Adventure, Adopt, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, North Pole, friends, fun, poppy playtime, Huggy, Doors, piggy, Donate, Holiday, Wonderland, Evade, Grinch, Babysitter, Home Alone, Story, Story game, Christmas Story
Last updated by the developer 23 Dec 2025, 13:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.