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Evolution Tycoon 2

Evolution Tycoon 2

A Roblox experience owned by Kalm Studio.

TycoonENevolutionhistorytycoon

Description (written by the developer; not a statement by this register)

v1.0.0 - Release (6/19/2026) 🧬 Start Robloxian life 🔬 Unlock new Technologies ⭐️ Earn points from better Technology 📖 Learn about each Technology 💡 Evolve through the Eras of Robloxian History 💾 All progress is Auto Saved! 📄Disclaimer: This game is not 100% Historically Accurate, and leaves out many real world events, inventions, and social movements that majorly influence history and the evolution of technology. No Generative-AI was used in the creation of this experience. This game was made by a single developer, so if there are bugs please report them :>

Last updated by the developer 24 Jul 2026, 01:04 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
1,797
lifetime visits
98%
liked (51 👍 / 1 👎)
40
favourites (22.3 per 1k visits)
15 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Atomic Studs
150 R$
x2 Points
150 R$
+150% Sprint Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stone Age · progression490 · 88.9% win
Medieval Era · progression263 · 44.4% win
Age of Revolution · progression136 · 0.00% win
Modern Era · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.