Evolution Tycoon 2
A Roblox experience owned by Kalm Studio.
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Description (written by the developer; not a statement by this register)
v1.0.0 - Release (6/19/2026) 🧬 Start Robloxian life 🔬 Unlock new Technologies ⭐️ Earn points from better Technology 📖 Learn about each Technology 💡 Evolve through the Eras of Robloxian History 💾 All progress is Auto Saved! 📄Disclaimer: This game is not 100% Historically Accurate, and leaves out many real world events, inventions, and social movements that majorly influence history and the evolution of technology. No Generative-AI was used in the creation of this experience. This game was made by a single developer, so if there are bugs please report them :>
Last updated by the developer 24 Jul 2026, 01:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.