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ESCAPE EVIL SANTA CLAUS RUN!

ESCAPE EVIL SANTA CLAUS RUN!

A Roblox experience owned by Playfully..

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ESCAPE EVIL SANTA CLAUS RUN! is a Roblox horror experience that launched in 2022. A Christmas horror escape game where players flee an enraged Santa. Across its run, it has logged 1,377,762 lifetime visits, holds a 39% like rate, has 1,001 favorites, and currently has 0 players online.

Description (written by the developer; not a statement by this register)

🎅 It was supposed to be a normal Christmas like everyone else... but Santa Claus has gone crazy, and he wants to get you! Try to escape your house to be free! 👍LEAVE A LIKE AND FAVORITE THE GAME!⭐ JOIN OUR GROUP FOR MORE GOOD GAMES! https://www.roblox.com/groups/15266958/Playfully#!/about

Last updated by the developer 23 Mar 2026, 16:53 UTC.

0
playing (measured 10 Aug 2026, 20:23 UTC)
1,377,762
lifetime visits
39%
liked (234 👍 / 371 👎)
1,006
favourites (0.7 per 1k visits)
15 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Rainbow Carpet
199 R$
Fusion Coil
149 R$
Grapple Hook
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Boom Box
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

3914 August 2026 — 39 % liked3 October 2026 — 39 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 15:3639no change
14 Aug 2026, 13:0139first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.