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Mega Fun Obby

Mega Fun Obby

A Roblox experience owned by Obvilux Studios.

ObbyENparkourrainbow themeadmin reward

Mega Fun Obby is an obby experience created on 2022-12-16. It has accumulated 40,390,232 lifetime visits and 19,327 favorites. The experience holds a 70% like percentage. Currently, zero users are playing. The game features 50 stages and includes tags such as Parkour, Rainbow, and Fun.

Description (written by the developer; not a statement by this register)

👍 FREE ADMIN AT 70% LIKES! 🌟 Premium Benefit: +2 Walkspeed 💎 Reach the end for admin! Stage Count: 50 Tags: Parkour, Rainbow, Fun, Super, Mega, Fun, Ballpit, Slide

Last updated by the developer 4 Jan 2025, 16:12 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
40,390,232
lifetime visits
70%
liked (9,791 👍 / 4,203 👎)
19,321
favourites (0.5 per 1k visits)
16 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Magic Carpet
800 R$
Grapple Hook
400 R$
Speed Coil
100 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,346,282 · 0.00% win
Stage 5 · progression11,769,689 · 0.00% win
Stage 10 · progression10,534,734 · 0.00% win
Stage 15 · progression9,104,877 · 0.00% win
Stage 20 · progression8,688,331 · 0.00% win
Stage 25 · progression8,276,806 · 0.00% win
Stage 30 · progression7,007,207 · 0.00% win
Stage 35 · progression6,666,202 · 0.00% win
Stage 40 · progression6,157,157 · 0.00% win
Stage 45 · progression5,561,593 · 0.00% win
Stage 50 · progression5,244,033 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7023 August 2026 — 70 % liked2 September 2026 — 70 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5070no change
23 Aug 2026, 14:4570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.