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NPC's are becoming smart!: ALTERNATIVE GAME

NPC's are becoming smart!: ALTERNATIVE GAME

A Roblox experience owned by Iam's Very Random Group.

RoleplayENmemeaicrossover

Description (written by the developer; not a statement by this register)

Carl still cannot get the gun. But endings are here within this game... Recommended to play original NPCs are becoming smart by GroovyDominoes52 Update Log: - SOME STUFF STILL HAS TO BE ADDED, I JUST DECIDED TO UPDATE THIS NOW - Shop (W.I.P) - Added Sans - Added dialogue for Rick - that's it i think Random things you can say that are useless: "hi" "Hello" "noob" "die" "ohio" You might expect more updates to come soon! You can also join the group for other games, or suggest games (Not 100% that I will make it)

Last updated by the developer 29 Mar 2026, 21:43 UTC.

0
playing (measured 12 Aug 2026, 18:32 UTC)
39,796
lifetime visits
65%
liked (17 👍 / 9 👎)
70
favourites (1.8 per 1k visits)
17 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined! · welcome12,596 · 0.00% win
Fake Admin Giver ENDING · other4,966 · 0.00% win
The Backrooms? (Unobtainable for now) · other3,253 · 0.00% win
Found Ending · progression1,014 · 0.00% win
Joined! (Halloween) · welcome433 · 0.00% win
Out of barriers · other90 · 0.00% win
... · other35 · 0.00% win
HIM Ending · progression10 · 0.00% win
Minigunned Ending (Unobtainable) · other7 · 0.00% win
Ao Oni Ending (Unobtainable) · progression3 · 0.00% win
ello · other1 · 0.00% win
TangoMangle? Ending · progression1 · 0.00% win
Medium Fries · collection0 · 0.00% win
Large Fries + Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.