NPC's are becoming smart!: ALTERNATIVE GAME
A Roblox experience owned by Iam's Very Random Group.
RoleplayENmemeaicrossover
Description (written by the developer; not a statement by this register)
Carl still cannot get the gun. But endings are here within this game... Recommended to play original NPCs are becoming smart by GroovyDominoes52 Update Log: - SOME STUFF STILL HAS TO BE ADDED, I JUST DECIDED TO UPDATE THIS NOW - Shop (W.I.P) - Added Sans - Added dialogue for Rick - that's it i think Random things you can say that are useless: "hi" "Hello" "noob" "die" "ohio" You might expect more updates to come soon! You can also join the group for other games, or suggest games (Not 100% that I will make it)
Last updated by the developer 29 Mar 2026, 21:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 18:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.