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【UNSC】| Ascension

【UNSC】| Ascension

A Roblox experience owned by United Nations Space Ƈommand.

RoleplayENHaloMilitaryRoleplay

Description (written by the developer; not a statement by this register)

The Covenant Hegemony have invaded the planet, are you a soldier on the front-lines fighting for the survival of humanity? Maybe you're a Grunt on the genocidal campaign against humanity? Endless possibilities await you, every choice you make will determine what imprint you leave on humanity, who will you be known as? Credits: UNSC development team. Disclaimers: This is just a REVAMP! Halo © Microsoft Corporation. United Nations Space Command was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Last updated by the developer 17 May 2026, 04:23 UTC.

0
playing (measured 10 Aug 2026, 21:49 UTC)
60,807
lifetime visits
65%
liked (211 👍 / 112 👎)
774
favourites (12.7 per 1k visits)
17 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aftermarket Spartan Shield
450 R$
Flamethrower
300 R$
Chaingun
300 R$
Spartan Laser
300 R$
BR55HB
200 R$
Big Iron
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ascension Survivor! · progression20,745 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.