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[read desc] anarchy simulator refreshed

[read desc] anarchy simulator refreshed

A Roblox experience owned by doomydra studio.

Fighting & PvPENfightingcratesadmin

Description (written by the developer; not a statement by this register)

⚠️ this project has been dead for years now, and is not gonna be updated at all, but i decided to open it on a whim. i dont expect this to be very fun at all but its part of my history so whatever ⚠️ original description: anarchy simulator is a fighting game where crates fall from the sky, containing weapons. you can snag a superweapon and kill everyone or team up on the server's dominant players, what will you choose? anarchy simulator supports all platforms(excluding VR)! VIP servers are free and their owners get admin, have fun! anarchy simulator is currently in an incomplete state, and as such depicted gameplay may change at any time.

Last updated by the developer 7 Aug 2026, 17:15 UTC.

0
playing (measured 12 Aug 2026, 02:04 UTC)
366
lifetime visits
70%
liked (7 👍 / 3 👎)
3
favourites (8.2 per 1k visits)
17 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined anarchy simulator · welcome42 · 0.00% win
beta player · other42 · 0.00% win
absolutely shocking · other0 · 0.00% win
legendary looks · collection0 · 0.00% win
supreme anarchist · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.