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PROJECT: playtime (V0.1)

PROJECT: playtime (V0.1)

A Roblox experience owned by the flaming ball community.

OtherENearly accessenemy selectormap progression

Description (written by the developer; not a statement by this register)

this is PROJECT playtime in roblox (V0.1) (ADDED) new map added new enemy selector (ADDED SOON) new skins soon another map soon and some more soon

Last updated by the developer 19 Dec 2022, 16:36 UTC.

0
playing (measured 28 Aug 2026, 12:02 UTC)
677
lifetime visits
60%
liked (3 👍 / 2 👎)
10
favourites (14.8 per 1k visits)
17 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gold skin's
80 R$
kill hyper willy free + gold willy
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

kill willy · progression8 · 0.00% win
kill boxy · secret5 · 0.00% win
machine huggy · collection3 · 0.00% win
machine mummy · collection2 · 0.00% win
machine boxy boo · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.