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Training center (Revamped)

Training center (Revamped)

A Roblox experience owned by Ben BonMart.

OtherENgroup accesstrainingroleplay

Description (written by the developer; not a statement by this register)

You need to join the group to be able to join the game because it has only group access. You will be kicked automatically when you are not in the group. Join the Training centre to be trained, getting promoted. Do not hinting for a Rank. Please join the group before joining the game. ⭐ Game Credits: ⛏️ Ben and Andre Building 📜 Elin/Andre Programming 🎨 Elin/Andre - UI Design 💡 Elin/Andre - Creative Director Elin2006 - Server Co-Owner(Assistant for Server Owner), Development Director. 🗿 CrusoeC/CrusoeC16red - Helper Elin - Lead Developer CrusoeC - Lead security and Helper. make sure to follow the rules.

Last updated by the developer 4 Oct 2025, 19:26 UTC.

0
playing (measured 15 Aug 2026, 20:07 UTC)
617
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (3.2 per 1k visits)
18 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Name Tag
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the Owner28 · 0.00% win
You met the Lead Developer. · social15 · 0.00% win
You met me! Jc Board of directors! · social0 · 0.00% win
You met the co-owner hamadwesamcool · other0 · 0.00% win
You met Group overseer · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009020 August 2026 — 100 % liked20 October 2026 — 80 % liked20 August 202620 October 2026
2 measurements spanning 61 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 10:2380-20
20 Aug 2026, 18:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.