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Throw Stuff

Throw Stuff

A Roblox experience owned by Gunfight Studio.

OtherENbuilding3d modelingcreative

Throw Stuff is an "other" genre Roblox experience created on December 18, 2022. The game has accumulated 7,906,495 lifetime visits and 30,934 favorites. It maintains a 71% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 Please like and favorite 👍 3D Modeling & Building - @TheKesaro Thumbnail Art - @Devateer Literally Everything Else - @CDDevelopment

Last updated by the developer 1 May 2026, 16:10 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
7,906,495
lifetime visits
71%
liked (10,320 👍 / 4,135 👎)
30,928
favourites (3.9 per 1k visits)
18 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
699 R$
Coins For Throws
399 R$
2X Pet Luck
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome3,379,145 · 100.0% win
Throw Something · other3,057,915 · 100.0% win
Can We Keep It? · other801,821 · 0.00% win
Best Friends · social349,590 · 0.00% win
Set In Stone · other129,516 · 0.00% win
Exotic Shipments · other109,502 · 0.00% win
Feral Beasts · collection71,014 · 0.00% win
The Undertaker · other43,324 · 0.00% win
Golden Brick · other26,989 · 0.00% win
The One True King · progression2,470 · 0.00% win
Book Smart · other2,292 · 0.00% win
Treacherous Treasure · other1,273 · 0.00% win
Making A Withdrawl · other885 · 0.00% win
Time To Throw · other542 · 0.00% win
The Upside Down · other304 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0071no change
13 Aug 2026, 21:5371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.