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Fever Dream [WORK IN PROGRESS]

Fever Dream [WORK IN PROGRESS]

A Roblox experience owned by Aisuru Productions.

HorrorENpsychological horrornarrativesimulation

Description (written by the developer; not a statement by this register)

You play a struggling parent, lost in a cycle of poverty, loneliness, and sickness. After losing custody of their child and living alone in a crumbling apartment with only their cat Mimi, reality starts to blur. You fall into a fever they can’t shake. That’s when the endless dreams begin. Some dreams reflect pieces of your past, your trauma, your memories, your regrets. Others make no sense at all. Your only goal? Find a way out. ⚒ This game is a Work in Progress, and can have bugs! Please report them in our communication server. ⚠️ Disclaimer, Loud sounds and flashing lights while playing! 🎧 Headphones & max graphics recommended. ⭐ Leave a LIKE and FAVORITE the game if you enjoyed it!

Last updated by the developer 3 Jul 2026, 01:09 UTC.

0
playing (measured 13 Aug 2026, 06:16 UTC)
653
lifetime visits
82%
liked (9 👍 / 2 👎)
12
favourites (18.4 per 1k visits)
19 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Fever Dream! · welcome233 · 0.00% win
Placeholder 1 · other15 · 0.00% win
Placeholder 2 · other11 · 0.00% win
You met the owner of Fever Dream! · social8 · 0.00% win
Placeholder 3 · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.