Super Jump Race [🍭Candy]
A Roblox experience owned by TPC Games!.
ObbyENRagdoll PhysicsJumping MechanicPet Collection
Super Jump Race [🍭Candy] is an obby experience created on December 19, 2022. The game has accumulated 1,566,531 lifetime visits and 4,540 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The experience features jumping mechanics, pet collection, and upgrades within a platformer setting.
Description (written by the developer; not a statement by this register)
Welcome to Ragdoll Jump Race! How far can you jump? ⭐ New Code: CANDY 👍 New Code & Update at 5k LIKE! How to Play: 🚀 Jump and fly into the air! 🐱 Collect pets to help you in your adventure! 💪 Upgrades and fly higher! 🏆 Fly through the world and try to get the highest studs possible! Premium Benefits: If you have a Premium, you get +1 jump power every second. Icon and Thumbnail: "Vitamin Delicious Dos" Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Fly, Space, Ragdoll, Snow, Frost, Winter, Jump, +1 jump, +1 jump every second, hell, update, event, jump race, +1 jump race jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower
Last updated by the developer 21 Jan 2024, 22:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:51 | 94 | no change |
| 14 Aug 2026, 11:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.