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Liminal Core🚪| Dreamcore, Backroom, Weirdcore

Liminal Core🚪| Dreamcore, Backroom, Weirdcore

A Roblox experience owned by Nexus Arc.

HorrorENbackroomsliminal spaceshorror exploration

Liminal Core🚪| Dreamcore, Backroom, Weirdcore is a horror experience created on 2022-12-20. It has recorded 4,870,993 lifetime visits and 96,550 favorites. Currently, 15 users are playing. The title holds a 78% like percentage. The description notes surreal exploration and jumpscares.

Description (written by the developer; not a statement by this register)

❓ Welcome to Liminal Core! ❓ Immerse yourself in the surreal and eerie world of liminal spaces. Liminal Core offers a unique exploration experience that combines the strange and unsettling with a place to hang out and delve into the unknown • 📝 Notes: • WARNING - This game contains jumpscares and photosensitivity. • If you enjoy playing, please leave a thumbs up. Thank you! • Join the community server for updates & sneakpeaks! • Update Logs - Available at [Nexus Arc] (Group) • 💰 Perks: • Join at 'Nexus Arc' For 200 Cash! | Premium Benefits: `200 Cash` | Group + Premium = '400 Cash' • 🎮 Controls: • PC: Hold 'Shift' to sprint | Mobile/Tablet: Use the 'Sprint' button | Consoles: Press 'LT' to sprint • 🖥 Supported Devices: • PC, Mobile, Console, VR • 🎵 Soundtracks: • by 4angelz Tags: dreamcore, surreal, unreal, explore, weirdcore, unreality, Backrooms, Pool, Hangout, Roleplay, glitch, Oddcore, dreams, liminal

Last updated by the developer 7 Aug 2026, 21:26 UTC.

15
playing (measured 10 Aug 2026, 17:23 UTC)
4,870,993
lifetime visits
78%
liked (6,055 👍 / 1,715 👎)
97,154
favourites (19.9 per 1k visits)
20 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Swordsman
200 R$
Black Sword
200 R$
Red Scythe
200 R$
Hoverboard
180 R$
Special Tags
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Liminal Core!2,655,166 · 100.0% win
YOU FINALLY TOUCH GRASS🌿 · other316,403 · 26.4% win
30 MINS EXPLORING · other120,032 · 8.3% win
The Maze Breaker · progression82,869 · 3.4% win
You met the former developer!🔨 · other25,348 · 0.00% win
False Ending... · secret11,171 · 0.40% win
2 HOURS EXPLORING · progression4,644 · 0.40% win
5 HOURS EXPLORING · progression1,611 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:5078no change
14 Aug 2026, 01:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.