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Liminal Core🚪| Dreamcore, Backroom, Weirdcore

Liminal Core🚪| Dreamcore, Backroom, Weirdcore

A Roblox experience owned by Nexus Arc.

HorrorENbackroomsliminal spaceshorror exploration

Liminal Core🚪| Dreamcore, Backroom, Weirdcore is a horror experience created on 2022-12-20. It has recorded 4,870,993 lifetime visits and 96,550 favorites. Currently, 15 users are playing. The title holds a 78% like percentage. The description notes surreal exploration and jumpscares.

Description (written by the developer; not a statement by this register)

❓ Welcome to Liminal Core! ❓ Immerse yourself in the surreal and eerie world of liminal spaces. Liminal Core offers a unique exploration experience that combines the strange and unsettling with a place to hang out and delve into the unknown • 📝 Notes: • WARNING - This game contains jumpscares and photosensitivity. • If you enjoy playing, please leave a thumbs up. Thank you! • Join the community server for updates & sneakpeaks! • Update Logs - Available at [Nexus Arc] (Group) • 💰 Perks: • Join at 'Nexus Arc' For 200 Cash! | Premium Benefits: `200 Cash` | Group + Premium = '400 Cash' • 🎮 Controls: • PC: Hold 'Shift' to sprint | Mobile/Tablet: Use the 'Sprint' button | Consoles: Press 'LT' to sprint • 🖥 Supported Devices: • PC, Mobile, Console, VR • 🎵 Soundtracks: • by 4angelz Tags: dreamcore, surreal, unreal, explore, weirdcore, unreality, Backrooms, Pool, Hangout, Roleplay, glitch, Oddcore, dreams, liminal

Last updated by the developer 7 Aug 2026, 21:26 UTC.

15
playing (measured 10 Aug 2026, 17:23 UTC)
4,870,993
lifetime visits
78%
liked (6,256 👍 / 1,756 👎)
99,925
favourites (20.5 per 1k visits)
20 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Swordsman
200 R$
Black Sword
200 R$
Red Scythe
200 R$
Hoverboard
180 R$
Special Tags
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Liminal Core!2,776,501 · 100.0% win
YOU FINALLY TOUCH GRASS🌿 · other329,703 · 21.1% win
30 MINS EXPLORING · other123,345 · 5.4% win
The Maze Breaker · progression84,839 · 2.6% win
You met the former developer!🔨 · other25,348 · 0.00% win
False Ending... · secret11,392 · 0.00% win
2 HOURS EXPLORING · progression4,817 · 0.40% win
5 HOURS EXPLORING · progression1,659 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0378no change
13 Oct 2026, 02:0278no change
3 Oct 2026, 02:0178no change
23 Sept 2026, 02:0078no change
13 Sept 2026, 02:0078no change
3 Sept 2026, 01:5078no change
24 Aug 2026, 01:5078no change
14 Aug 2026, 01:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.