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Knight Tycoon ⚔️

Knight Tycoon ⚔️

A Roblox experience owned by Mystery Tycoons.

TycoonENcastle buildingraidingcode redemption

Knight Tycoon ⚔️ is a tycoon experience created on 2022-12-20. The game has recorded 4,233,647 lifetime visits and holds 15,360 favorites. It maintains a 77% like percentage. Currently, zero users are playing the experience. The description mentions codes for free cash and group benefits.

Description (written by the developer; not a statement by this register)

💸 Use code "Release" for free cash! 👍 NEW CODES WHEN WE REACH 2000 LIKES! ⚔️ Build your own huge castle! Buy defenses, raid other players, expand your kingdom and become the richest! 👍 Like the game to support future updates! 👍 💾All progress is autosaved so you can resume back at any time! Join our group "Mystery Tycoons" for free 500 cash! 🐞Report Bugs on the Group Wall🐞 https://www.roblox.com/groups/10503123/Mystery-Tycoons#!/about

Last updated by the developer 24 Feb 2025, 19:15 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
4,233,647
lifetime visits
77%
liked (4,582 👍 / 1,390 👎)
15,357
favourites (3.6 per 1k visits)
20 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
428,572 R$
VIP
499 R$
Double Cash
299 R$
Lumberjack
215 R$
Guards
175 R$
Super Farmer
175 R$
Auto Collect
149 R$
Extra Speed
125 R$
Super Blacksmiths
99 R$
Archers
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,533,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0177no change
14 Aug 2026, 03:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.