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Obbytale: Stronger Encounters [HIATUS]

Obbytale: Stronger Encounters [HIATUS]

A Roblox experience owned by [Nightmare Studios].

OtherENhiatusuncertain futurelow activity

Description (written by the developer; not a statement by this register)

A Brand New Experience. If a bunch of people convince me to continue this game, i'll continue it. But for now, it's canned.

Last updated by the developer 1 Aug 2026, 14:29 UTC.

0
playing (measured 11 Aug 2026, 08:02 UTC)
573
lifetime visits
91%
liked (10 👍 / 1 👎)
14
favourites (24.4 per 1k visits)
20 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Don't Buy) Future DLC (if i feel like making it)
100,000 R$
Why on earth would you even buy this-
5,000 R$
Massive Donation
1,000 R$
Bigger Donation
500 R$
Small Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! [BETA] · welcome136 · 0.00% win
Bad Time Sans [SPARE ENDING] · progression41 · 0.00% win
Bad Time Sans [Normal Ending] · progression31 · 0.00% win
Love Struck.... In the rain? · progression24 · 0.00% win
You defeated Aftertale Sans! · progression21 · 0.00% win
LowTierHardTale Sans.. Defeated. · progression10 · 0.00% win
Defeated Horror Sans.. · progression8 · 0.00% win
Sans Encounter. · other5 · 0.00% win
Defeated OuterLunacy! [Nerfed] · progression4 · 0.00% win
Defeated SwapSwap Sans! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.