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Control Force (alpha)

Control Force (alpha)

A Roblox experience owned by Mighty's United Group.

ShooterENmilitaryterritory controlcombat

Description (written by the developer; not a statement by this register)

This is a game based on gaining power. Travel around places and fight your enemies and make them surrender. Click on Q or click on the button on the bottom-left to place a flag. Features: 23/10/23 - Plane Update - You can now crash jets and now work more like an actual jet. next day - Grenade - Explains itself. Grenades. Flag Update - You can now place flags down on territories. Has a cooldown. Shop Location Update - You can access to more shops, if more are coming out soon. Spawn Update - You can spawn in different areas now. --No more listing Intercoms - When you buy a pair, drop a intercom to the person you want to communicate. Then, if you want to communicate, equip your intercom, and talk in chat. If the other player has their intercom equipped, they will see that message from their intercom. The player that sent the message will have their name before their message.

Last updated by the developer 25 Dec 2024, 12:37 UTC.

0
playing (measured 16 Aug 2026, 15:07 UTC)
761
lifetime visits
100%
liked (1 👍 / 0 👎)
1
favourites (1.3 per 1k visits)
21 December 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MUG Bundle
375 R$
Model S
300 R$
Dark Matter
200 R$
Super Projectile
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hidden Gem · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.