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Timebomb Madness

Timebomb Madness

A Roblox experience owned by The Block Bros.

SimulatorENbase-buildingsurvivalstrategy

Timebomb Madness is a simulator experience created on December 21, 2022. The game has recorded 1,645,060 lifetime visits and 17,985 favorites. It maintains a 78% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🛠️Build & strategize to win! Survive the timebombs!🛠️ ⚠️For epileptic people, enable the epilepsy mode in the settings!⚠️ Build a base along with other players to survive the timebombs! Get points to upgrade your equipment! Explode people's bases! Collect badges! ❗Equipped weapons and items are lost upon death❗ ❗Private server owners: All commands can be viewed through .cmds. Have fun!❗ ⭐Join the group for +150 starting points: https://www.roblox.com/groups/6677359/BlockBros 🔨Mapmaking kit available on our group and server! 👾Submit bugs & suggestions on our server - Thumbnails made by Guestery!

Last updated by the developer 2 Nov 2025, 20:03 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
1,645,060
lifetime visits
78%
liked (5,225 👍 / 1,463 👎)
17,946
favourites (10.9 per 1k visits)
21 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Timebomb Makeup Kit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome174,267 · 40.0% win
Zeus' Gift · other77,245 · 0.00% win
Clutch Fail · other71,434 · 0.00% win
Close Call · other56,364 · 0.00% win
Betrayal · other17,687 · 0.00% win
Toasty! · other11,958 · 0.00% win
Frosted Core · other11,243 · 0.00% win
Last Man Standing · progression7,814 · 0.00% win
SOTP · other7,486 · 0.00% win
Yay! Yipee! Hooray! · welcome3,379 · 0.00% win
Strike! · other3,145 · 0.00% win
BFFs · social2,296 · 0.00% win
Green Gift Of Life [UNOBTAINABLE] · other1,504 · 0.00% win
Red Gift Full Of Joy [UNOBTAINABLE] · other1,186 · 0.00% win
Did I miss something?? · other904 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:0778no change
13 Oct 2026, 14:0578no change
3 Oct 2026, 14:0478no change
23 Sept 2026, 14:0378no change
13 Sept 2026, 13:5178no change
3 Sept 2026, 13:4978no change
24 Aug 2026, 11:2378no change
14 Aug 2026, 11:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.