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Lost Piece Golden

Lost Piece Golden

A Roblox experience owned by Lost Piece Community.

AdventureENanimecombatopen-source

Description (written by the developer; not a statement by this register)

Open source coming soon for the vanilla version. Will still continue on with this game, but will divert a little bit. Updates are first made on a test server, and when an update is ready, it is pushed to the main game (here) Type /redeem or /code to redeem. Raid Timer: 10 Minutes (Inactive) Current Fruits: Gum, Chop, Flame, Plume, Bomu, Buddha, Ope, Spring, Dark, Ice Event Fruits: Pumpkin SpawnTime: 20 minutes DespawnTime: 30 minutes MaxLvl: 425 (New server) Haki: 50 Special thanks to our contributors. Contributors: Mvsterious - Syrup Village + Arlong Park + Feedback + Getting the word out. TurboHossBoss - Feedback + Getting the word out. iDreamWorl - Mt. Drum Peak soundtrack, Drum Island soundtrack, some clothing assets, Yoru model. NoUselessGuns - Modelling PraxisC - Misty Peak, Orange Town redesign, Logue Town. Gandalfthegrat2 - DBShotgun, Rifle. Scripter: 8WingedSeraph Thumbnail by MrGamerMan1000 Based on the original game by VetexGames

Last updated by the developer 27 Jun 2026, 05:00 UTC.

0
playing (measured 12 Aug 2026, 11:04 UTC)
11,712
lifetime visits
97%
liked (180 👍 / 6 👎)
229
favourites (19.6 per 1k visits)
22 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fruit Memory
649 R$
Private Servers
599 R$
Fruit Bag +
450 R$
[CHANGING] Fruit Notifier
215 R$
[CHANGING] Died Sound
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing. · welcome1,570 · 26.7% win
You met the owner. · other141 · 0.00% win
Early Tester · other43 · 0.00% win
Lightning Struck · other40 · 0.00% win
Halloween 2023 · other23 · 0.00% win
Bounty + · progression17 · 0.00% win
Lightning Not Struck · other16 · 0.00% win
Owner Defeated · progression15 · 0.00% win
Shipwrecked · other10 · 0.00% win
Bounty ++ · progression7 · 0.00% win
Quality Assurance · other6 · 0.00% win
Bounty +++ · progression3 · 0.00% win
Tournament Winners · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:4597no change
16 Aug 2026, 21:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.