Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Bukit Kepong Communist Attack: RP

Bukit Kepong Communist Attack: RP

A Roblox experience owned by Malaysia War RP Community.

RoleplayENHistorical RoleplayMalayan EmergencyPolice vs Communist RP

Description (written by the developer; not a statement by this register)

(JOIN OUR GROUP TO GAIN ACCESS) Roleplay purposes, not intended to disrespecting the police force. May Allxh bless their soul. Bukit Kepong incident is a historic armed battle. It happened on 23.2.50 between the police and the Communist Party of Malaya (PKM) before the independence of the Federation of Malaya (1948s-1963s). This battle took place in the area around the Bukit Kepong police station in Bukit Kepong. Credits: Cole_Breaker - Clothes MrRiezman - Researcher mr_malaysians - Resources/assets Contributor Special thanks to those who helped me make this possible!

Last updated by the developer 8 Aug 2026, 15:29 UTC.

0
playing (measured 10 Aug 2026, 21:45 UTC)
48,311
lifetime visits
93%
liked (126 👍 / 9 👎)
274
favourites (5.7 per 1k visits)
22 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation (200 RBX)
200 R$
Explosives Specialist
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played while in BETA! · welcome850 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.515 August 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 93 % liked15 August 202614 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:5393-1
4 Oct 2026, 23:5294no change
15 Aug 2026, 18:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.