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Lethal Corporation

Lethal Corporation

A Roblox experience owned by ZebraTeam.

HorrorENhorrorscavengerquota

Lethal Corporation is a horror experience created on 2022-12-22. It has accumulated 1,499,182 lifetime visits and 16,949 favorites. The current like percentage stands at 56, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Rip and tear, guns are now an essential part of the game. VC radios included. Collect Scrap, Avoid Creatures, and MEET QUOTA. have fun! Shutdown = Update W Zeekers for making a good game, if you can play the real one!

Last updated by the developer 30 Jan 2026, 02:37 UTC.

0
playing (measured 10 Aug 2026, 20:45 UTC)
1,499,182
lifetime visits
56%
liked (2,925 👍 / 2,255 👎)
16,944
favourites (11.3 per 1k visits)
22 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ZB_Lua [DONT BUY YET]
1,000 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA · other453,198 · 100.0% win
ALPHA · other282,224 · 0.00% win
+500 Quota · other10,371 · 0.00% win
+1000 Badge · other268 · 0.00% win
+2000 quota (mental) · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3356no change
14 Aug 2026, 12:1656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.