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Varsity: Spatial Voice 🎤❄️

Varsity: Spatial Voice 🎤❄️

A Roblox experience owned by Varsity Productions ..

Social & hangoutENsocial hangoutspatial voiceropro integration

Description (written by the developer; not a statement by this register)

🎄Welcome to Varsity Spatial Voice & Hangout🎄 Varsity Spatial Voice & Hangout is an up and coming spatial voice experience for users to interact with one another from ROBLOX's new spatial voice feature recently added. Can't find people that speak your language? Install RoPro today and use the new feature: 🌐 Server Region. - ropro.io ⚠️ Disclaimer ⚠️ We are not responsible for any actions being made on this experience by other players. For any reports, please create a ticket in our communication server. © 12/24/2022 Lead: dryclor, Anthony, scrlm Builder: Monii Programmer: gavin11pat

Last updated by the developer 25 Dec 2022, 01:29 UTC.

0
playing (measured 21 Aug 2026, 12:50 UTC)
243
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (16.5 per 1k visits)
22 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations
1,000 R$
Donations
500 R$
Donations
100 R$
Donations
50 R$
Donations
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Varsity Productions! · welcome69 · 0.00% win
Anthony · other12 · 0.00% win
Dry · welcome10 · 0.00% win
Scrlm · welcome10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.