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Mental Hospital [3.4]

Mental Hospital [3.4]

A Roblox experience owned by GnomeBird Studios.

HorrorENhorrorroleplayasylum

Mental Hospital [3.4] is a horror experience created on 2022-12-23. It has accumulated 4,435,043 lifetime visits and 5,048 favorites. The game holds a 71% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Mental Hospital! Here you can play with any role.

Last updated by the developer 8 Jul 2026, 18:23 UTC.

0
playing (measured 17 Aug 2026, 18:48 UTC)
4,435,043
lifetime visits
71%
liked (913 👍 / 375 👎)
5,056
favourites (1.1 per 1k visits)
23 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X SALARY
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,168,032 · 100.0% win
Criminal Ending · progression203,249 · 0.00% win
Жди дoкc · other153,479 · 0.00% win
Юба · other135,379 · 0.00% win
Watermelon Festival · social19,813 · 0.00% win
Welcome, Happy New year! · welcome9,458 · 0.00% win
Watermelon · collection1,208 · 0.00% win
Cure Ending · progression477 · 0.00% win
Watermelon? · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7117 August 2026 — 71 % liked27 August 2026 — 71 % liked16 September 2026 — 71 % liked6 October 2026 — 71 % liked16 October 2026 — 71 % liked26 October 2026 — 71 % liked5 November 2026 — 71 % liked17 August 20265 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 18:5071no change
26 Oct 2026, 18:4971no change
16 Oct 2026, 18:4971no change
6 Oct 2026, 18:4971no change
16 Sept 2026, 18:4871no change
27 Aug 2026, 18:4871no change
17 Aug 2026, 18:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.