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Backyard Farm Tycoon 🐮

Backyard Farm Tycoon 🐮

A Roblox experience owned by Windburst Banana.

TycoonENTycoonFarmingSimulation

Backyard Farm Tycoon 🐮 is a tycoon experience created on 2022-12-24. It has accumulated 1,617,103 lifetime visits and 6,922 favorites. Currently, one user is playing. The game holds a 92% like percentage. The description lists tags including barn, animal, roleplay, crops, pet, obby, story, race, county, life, simulator, country, field, exploration, tractor, survival, and new.

Description (written by the developer; not a statement by this register)

🐮 Welcome to Farm Tycoon! Buy animals, cultivate crops, and build your very own farm. Play now! 👍 Thumbs up + Favorite to support the game! 👍 We just released! Use code "grandopening!" for a nice boost. Thank you for all the support in creating this game. Tags: Barn, Animal, Roleplay, Crops, Pet, Obby, Story, Race, County, Life, Simulator, Country, Field, Exploration, Race, Tractor, Survival, New

Last updated by the developer 15 Nov 2025, 12:44 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
1,617,103
lifetime visits
92%
liked (5,103 👍 / 470 👎)
6,915
favourites (4.3 per 1k visits)
24 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome931,634 · 100.0% win
25% Completion (Farm) · progression108,530 · 25.0% win
50% Completion (Farm) · progression61,040 · 0.00% win
75% Completion (Farm) · progression49,252 · 0.00% win
100% Completion (Farm) · progression36,192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0092no change
14 Aug 2026, 11:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.