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House Party 17+ 🔊 Voice Chat & Mic Up

House Party 17+ 🔊 Voice Chat & Mic Up

A Roblox experience owned by [ Content Deleted 969571 ].

Social & hangoutENsocial simulationroleplayvoice chat

House Party 17+ is a social-hangout experience created on December 24, 2022. The game has accumulated 566,712 lifetime visits and 959 favorites. It maintains a 72% like percentage. Current player count is recorded at zero. The experience includes voice chat features and specific command functionalities for user customization.

Description (written by the developer; not a statement by this register)

17+ game, strong language enabled, contains references to drinking. Press R to ragdoll on PC, green button lower right corner on mobile. Shift to run, or button on mobile. /korblox for korblox leg. /headless for headless head. /valk for valk, or add a type (emerald, black, sparkle, ice, voilet, red). Command example: /valk sparkle

Last updated by the developer 27 Dec 2023, 21:01 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
566,712
lifetime visits
72%
liked (152 👍 / 60 👎)
959
favourites (1.7 per 1k visits)
24 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP + Attic Access
399 R$
Radio
199 R$
Lock doors
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome350,411 · 0.00% win
You found me... · secret952 · 0.00% win
Tͬ̈́ͬh̶͋̉é͋̃ ̌͐̆v͎͐õ͂ͨî̎ͫd̵ · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0572no change
14 Aug 2026, 20:0672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.