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[🎄] The Difficulty Machine: REVAMP

[🎄] The Difficulty Machine: REVAMP

A Roblox experience owned by goofy games corp..

SimulatorENincrementalrngdifficulty scaling

[🎄] The Difficulty Machine: REVAMP is a simulator experience created on December 25, 2022. The game has accumulated 1,233,567 lifetime visits and 5,691 favorites. It currently holds a 79% like percentage. The experience features mechanics involving difficulty acquisition, currency management, and server administration commands for private server owners.

Description (written by the developer; not a statement by this register)

The Difficulty Machine: REVAMP is a collaboration based game where you obtain difficulties, sell them for doubloons and upgrade your machine and obtaining reset levels! But of course, things will not turn the way it is. VIP servers save Private server owners can do these commands! !kick - kicks someone !private [on/off] - private the server from players !tp [plr] [click/mining/rein/sac/grass/asc/ds] - teleports player to the specified area !allowmanagerreset [on/off] - allows [or not] managers to reincarnate or sacrifice !defaultspendgold [on/off] - allows visitors to spend gold or not Normal players can do this! !skipanim [on/off] - Toggles reset animation being played. Doesn't save with player !hideanno [on/off] - Toggles global announcements like very rare luck drops. Doesn't save with player tags: TDM:R, difficulty, machine, luck, incremental, simulator, rng, jtoh, jjt, easy, medium, hard, difficult, challenging, intense, remorseless, insane, extreme, terrifying, catastrophic

Last updated by the developer 28 Jul 2026, 10:34 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
1,233,567
lifetime visits
79%
liked (2,088 👍 / 564 👎)
5,694
favourites (4.6 per 1k visits)
25 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
RNG Detector
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Witness a Rare Occurrence · other88,738 · 42.9% win
Witness a Legendary Occurrence · other50,822 · 42.9% win
Witness a Mythical Occurrence · other25,064 · 14.3% win
above and beyond · other19,347 · 28.6% win
Just Super Lucky · other9,689 · 0.00% win
Reincarnate · progression7,773 · 0.00% win
Fullhouse · other6,029 · 0.00% win
Sacrifice · other3,822 · 0.00% win
Once in a Lifetime · other2,583 · 14.3% win
Ascend · progression1,948 · 0.00% win
owner touch · other1,263 · 0.00% win
bomern touch · other961 · 0.00% win
Rebirth · progression680 · 0.00% win
The Powerball Jackpot · other147 · 0.00% win
Cheese Touch · other135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5179no change
14 Aug 2026, 13:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-difficulty-machine-revamp.fandom.com1 active editors · 780 edits
30 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.