[🎄] The Difficulty Machine: REVAMP
A Roblox experience owned by goofy games corp..
SimulatorENincrementalrngdifficulty scaling
[🎄] The Difficulty Machine: REVAMP is a simulator experience created on December 25, 2022. The game has accumulated 1,233,567 lifetime visits and 5,691 favorites. It currently holds a 79% like percentage. The experience features mechanics involving difficulty acquisition, currency management, and server administration commands for private server owners.
Description (written by the developer; not a statement by this register)
The Difficulty Machine: REVAMP is a collaboration based game where you obtain difficulties, sell them for doubloons and upgrade your machine and obtaining reset levels! But of course, things will not turn the way it is. VIP servers save Private server owners can do these commands! !kick - kicks someone !private [on/off] - private the server from players !tp [plr] [click/mining/rein/sac/grass/asc/ds] - teleports player to the specified area !allowmanagerreset [on/off] - allows [or not] managers to reincarnate or sacrifice !defaultspendgold [on/off] - allows visitors to spend gold or not Normal players can do this! !skipanim [on/off] - Toggles reset animation being played. Doesn't save with player !hideanno [on/off] - Toggles global announcements like very rare luck drops. Doesn't save with player tags: TDM:R, difficulty, machine, luck, incremental, simulator, rng, jtoh, jjt, easy, medium, hard, difficult, challenging, intense, remorseless, insane, extreme, terrifying, catastrophic
Last updated by the developer 28 Jul 2026, 10:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:51 | 79 | no change |
| 14 Aug 2026, 13:50 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.