Living Doll 🧸
A Roblox experience owned by Miminers.
HorrorENhorrormysteryjumpscare
Living Doll 🧸 is a horror experience created on December 25, 2022. The game has recorded 507,137 lifetime visits and maintains an 88 percent like percentage. It currently has 2,193 favorites. The description notes content such as jump scares and loud sounds. Players can join the Miminers group and access a store for perks.
Description (written by the developer; not a statement by this register)
⚠️WARNING! THERE IS CONTENT IN THE GAME THAT MAY NOT BE SUITABLE FOR SOME PEOPLE. (SUCH AS JUMPSCARE, LOUD SOUNDS, ETC.) 🎎 The dolls here are human. We have to find and solve the mystery about the dolls here! 😎 Join our group and become Miminers: https://www.roblox.com/groups/7923838/Miminers#!/about 🛒 Often lose in play? Check out the store for some perks can you use! 💎 If you are a Premium Membership, you can redeem code "PREMIUM" to get coins, gems, and titles! ⭐ Don't forget to like, follow, and add this game to your favorite list to get the latest updates! NOTE: This game is still in the development stage so you may encounter costly bugs at any time. If you encounter a bug, please report it to our developers immediately. More information about Living Doll: https://devforum.roblox.com/t/2136936 Developed by Miminers Studio & RTI 🥰 Inspired by Laptop Si Unyil and Rainbow Friends v1.2.6
Last updated by the developer 7 Apr 2025, 13:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 23:02 | 88 | no change |
| 14 Aug 2026, 21:03 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.