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[Late Halloween pt1] Craftwars: Path Choice Beta

[Late Halloween pt1] Craftwars: Path Choice Beta

A Roblox experience owned by Voideration.

AdventureENcraftwarsbetaindie

Description (written by the developer; not a statement by this register)

A unique craftwars inspired game with tons of inspiration from other indie games, roblox games, and more. not that much content currently, as this game is still in very early stages, we hope you understand join the community server here: cugwA6khFV ---- [IMPORTANT] Make sure to type /save before leaving the game, this game has lots of bugs and data might sometimes not be saved (we're trying our best to fix), we also recommend you play in your private server, they are free. This game likely contain joke contents because we made it for fun. [OTHER] Something you should probably know is that we have mobile support, it's not in the best state at the moment but were working on it. This game does not use stolen code. (the uncopylocked craftwars code) As you can see, were still in very early development in the game. you might experience tons of lag and bugs, please report them over to our community server if you find any! special thanks to: SingularityBalance, Beyondluka, and more

Last updated by the developer 9 Aug 2026, 15:10 UTC.

0
playing (measured 11 Aug 2026, 15:50 UTC)
262,053
lifetime visits
76%
liked (436 👍 / 141 👎)
1,041
favourites (4.0 per 1k visits)
25 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 3
50 R$
Donation 2
30 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cycle Unbroken, Torment Forevermore · other85 · 0.00% win
[EVENT] haxor eliminated · other56 · 0.00% win
[EVENT] Broken Fantasy · social47 · 0.00% win
A Sunken Relic, Resurfaced. · collection38 · 0.00% win
IN THE FACE OF THE BLACK SUN. · other32 · 0.00% win
[EVENT] Neutral Job · social24 · 0.00% win
[EVENT] Rings Extinguished · other17 · 0.00% win
[EVENT] The Leader · other15 · 0.00% win
Imbalance to Equilibrium · other10 · 0.00% win
Horrors of the Bounded · other6 · 0.00% win
THE TRIAL OF ECHELON · other0 · 0.00% win
[EVENT] Once upon a time to less · other0 · 0.00% win
The Richest · other0 · 0.00% win
Conqueror of the North · progression0 · 0.00% win
Will of the Sea · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 76 % liked3 November 2026 — 76 % liked15 August 20263 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:3576no change
4 Oct 2026, 06:3376no change
24 Sept 2026, 06:3276no change
15 Aug 2026, 02:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.