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PACDEAD Level 5!

A Roblox experience owned by Dreadful Experiences.

AdventureENmazepacmansurvival

Description (written by the developer; not a statement by this register)

The data issues have been fixed, hopefully. ⚠️This game is still in beta, meaning you could find bugs or glitches through your experiences and we apologize for the inconvenience. Hi, welcome to PacDead! A game about running around in different types of mazes while avoiding the spooky and scary PacMan. 📖All update logs ► https://devforum.roblox.com/t/2166607 📋Goals: -Adding Multiplayer✔️ -Vs mode -Phone Support ✔️ -Xbox support -Minigames -More Levels Achieve high scores! Play different difficulties for better trophies! Upgrade your house with cosmetics as you beat more levels! 📝All feedback and bug reports should be reported to the linked media accounts.

Last updated by the developer 11 Mar 2026, 15:16 UTC.

0
playing (measured 11 Aug 2026, 04:02 UTC)
438,227
lifetime visits
83%
liked (904 👍 / 179 👎)
4,815
favourites (11.0 per 1k visits)
25 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You are learning! · welcome66,628 · 72.7% win
Blue Level <EASY> · progression16,127 · 36.4% win
Green Level <EASY> · progression2,127 · 0.00% win
Grey Level <EASY> · progression1,729 · 0.00% win
Blue Level <NORMAL> · progression1,286 · 0.00% win
Pink Level <EASY> · progression1,188 · 0.00% win
Orange Level <EASY> · progression727 · 0.00% win
Pixel Key · collection440 · 0.00% win
Blue Level <HARD> · progression439 · 0.00% win
Green Level <NORMAL> · progression358 · 0.00% win
Grey Level <NORMAL> · progression249 · 0.00% win
Orange Level <NORMAL> · progression164 · 0.00% win
Pink Level <NORMAL> · progression147 · 0.00% win
Green Level <HARD> · progression144 · 0.00% win
Grey Level <HARD> · progression126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked4 September 2026 — 83 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked3 November 2026 — 83 % liked14 August 20263 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 02:0283no change
24 Oct 2026, 02:0183no change
14 Oct 2026, 01:5383no change
4 Oct 2026, 01:5183no change
4 Sept 2026, 00:1883no change
14 Aug 2026, 22:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.