PACDEAD Level 5!
A Roblox experience owned by Dreadful Experiences.
AdventureENmazepacmansurvival
Description (written by the developer; not a statement by this register)
The data issues have been fixed, hopefully. ⚠️This game is still in beta, meaning you could find bugs or glitches through your experiences and we apologize for the inconvenience. Hi, welcome to PacDead! A game about running around in different types of mazes while avoiding the spooky and scary PacMan. 📖All update logs ► https://devforum.roblox.com/t/2166607 📋Goals: -Adding Multiplayer✔️ -Vs mode -Phone Support ✔️ -Xbox support -Minigames -More Levels Achieve high scores! Play different difficulties for better trophies! Upgrade your house with cosmetics as you beat more levels! 📝All feedback and bug reports should be reported to the linked media accounts.
Last updated by the developer 11 Mar 2026, 15:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Nov 2026, 02:02 | 83 | no change |
| 24 Oct 2026, 02:01 | 83 | no change |
| 14 Oct 2026, 01:53 | 83 | no change |
| 4 Oct 2026, 01:51 | 83 | no change |
| 4 Sept 2026, 00:18 | 83 | no change |
| 14 Aug 2026, 22:08 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.