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Full Throttle

Full Throttle

A Roblox experience owned by Horizon Entertainment™.

RacingENopen worldcar customizationdriving

Full Throttle is a racing experience created on 2017-08-31. The game has accumulated 16,368,942 lifetime visits and 209,582 favorites. It holds an 84% like percentage. Currently, zero users are playing. The description notes the game is no longer being developed or supported.

Description (written by the developer; not a statement by this register)

GAME NO LONGER BEING DEVELOPED AND SUPPORTED! Welcome to Full throttle, an open world car game. Enjoy the large expansive map, vast selection of cars and various customizations.

Last updated by the developer 12 May 2026, 18:05 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
16,368,942
lifetime visits
84%
liked (51,928 👍 / 9,635 👎)
209,559
favourites (12.8 per 1k visits)
31 August 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
2x Pay
350 R$
Sign Manager Pass
300 R$
Mobile Garage
300 R$
Radio Player
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bought First Car! · collection2,080,098 · 0.00% win
You've Reached $1 Million · progression53,383 · 0.00% win
Own 10 Cars · collection30,988 · 0.00% win
Meet The Moderator · other29,464 · 0.00% win
Meet the Developer · other10,020 · 0.00% win
Meet The Owner! · other6,354 · 0.00% win
Own 20 Cars · collection4,888 · 0.00% win
Reached $10 Million · progression1,605 · 0.00% win
Own 30 Cars · collection962 · 0.00% win
Reached $50 Million · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5084no change
23 Aug 2026, 17:3184no change
13 Aug 2026, 17:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fullthrottle.fandom.com1 active editors · 1,685 edits
51 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.