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Gain +1 Every Second!

Gain +1 Every Second!

A Roblox experience owned by Equartite.

TycoonENincrementalrebirthidle

Gain +1 Every Second! is a tycoon experience created on December 26, 2022. The game features three worlds where players gain points, speed, or jump stats. It has accumulated 19,756,696 lifetime visits and 30,508 favorites. The title holds a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐Welcome to Gain +1 Every Second! 🌎3 different worlds, in each world you gain +1 stat: - Points - Speed - Jump Rebirth to get a +X1 Multiplier! Hope you enjoy the game. 💾 Data saves

Last updated by the developer 29 Jun 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
19,756,696
lifetime visits
90%
liked (41,912 👍 / 4,685 👎)
30,495
favourites (1.5 per 1k visits)
26 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Magic Carpet
450 R$
X2 Wins [Speed World]
250 R$
X2 Jump Per Second
250 R$
X2 Wins [Jump World]
250 R$
X2 Wins [Points World]
250 R$
X2 Points Per Second
250 R$
X2 Speed Per Second
250 R$
Double Walkspeed
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐+1 Per Second! · other9,914,718 · 0.00% win
✅World 1 Complete · progression2,341,457 · 0.00% win
✅World 2 Complete · progression1,194,426 · 0.00% win
✅World 3 Complete · progression331,850 · 0.00% win
Rebirth · progression302,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0390no change
23 Aug 2026, 16:4890no change
13 Aug 2026, 16:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.