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Glaggle Park

Glaggle Park

A Roblox experience owned by Gliggle Inc..

HorrorENhorrorsurvivalamusement park

Description (written by the developer; not a statement by this register)

Can YOU survive the twists and turns of this amusing wonderland?

Last updated by the developer 26 Jul 2026, 10:29 UTC.

0
playing (measured 14 Aug 2026, 19:47 UTC)
833
lifetime visits
97%
liked (32 👍 / 1 👎)
39
favourites (46.8 per 1k visits)
27 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smiley Switchblade
50 R$
refreshing treat
15 R$
LANTERN
15 R$
UMPTEENTH SPEED
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1/100 gigglers · progression54 · 0.00% win
Its dark down here... · other39 · 0.00% win
mild · collection24 · 0.00% win
happy · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9720 August 2026 — 97 % liked29 September 2026 — 97 % liked20 August 202629 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 16:3797no change
20 Aug 2026, 04:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.