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N0RMALITY CENTER

N0RMALITY CENTER

A Roblox experience owned by N0RMALITY.

AdventureENweirdcoreexplorationcreatures

Description (written by the developer; not a statement by this register)

UPDATE 1.1.1 -fixed one of the new room's walls being not collidable, added some new stuff to the kitchen UPDATE 1.1 -added 2 new rooms -added nametags -improved viewing quality Welcome to N0RMALITY! This is a weirdcore themed exploration game. With many rooms and many creatures roaming them, there is much to do. Each room is different than the rest. Please keep in mind that this game was created by 2 devs who only have basic experience when you venture through the game. No free models were used in this experience, only raw blocks given to us through studio. In alpha! Please be respectful. We also sell clothing! Check out our group & homestore if you would like (Also named N0RMALITY). We would both appreciate if you left some constructive criticism in the comments! Developers: TheApothecary (@Needlezzs): Room Design, Imagery, Character Design, Public Relations, Conceptualizer & Founder gork (@KatKwaii): Room Design, Editor, Effects, Scripter, Co-Founder

Last updated by the developer 2 Jun 2023, 22:33 UTC.

0
playing (measured 14 Aug 2026, 07:53 UTC)
267
lifetime visits
100%
liked (11 👍 / 0 👎)
19
favourites (71.2 per 1k visits)
27 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to N0RMALITY! · welcome141 · 0.00% win
lunar escape · secret45 · 0.00% win
Into The Backrooms · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.