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Every Second You Get + 1 Faster

Every Second You Get + 1 Faster

A Roblox experience owned by One Mini Creations.

SimulatorENincrementalspeed multiplieridle

Description (written by the developer; not a statement by this register)

👋 | Every Second You Get + 1 Faster 🌟 Premium Members gets 1.5x speed multiplier and who invites friends are get bonus speed every second! UPDATES : - New Worlds - New Gifts - Daily Rewards - New Trails - New Eggs ⭐️ | Brought to you by : 👨‍💻 One Mini's Creations Tags: speed, walk speed, run, running, fast, faster, colorful, super, speed, fun, fly, walkspeed, race, clicker, idle,every second you get + 1 faster, get speed, every second, roblox but every second you get + 1 faster, every second you get speed, every second you get faster, every second you get + 1 speed

Last updated by the developer 24 Nov 2025, 12:14 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
11,442,852
lifetime visits
95%
liked (14,270 👍 / 762 👎)
6,472
favourites (0.6 per 1k visits)
27 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 SPEED
499 R$
X2 WINS
499 R$
VIP
349 R$
X2 LUCK
299 R$
+4 EQUIP
299 R$
TRIPLE HATCH
199 R$
X2 PET SLOT
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

250 SPEED · other3,526,775 · 0.00% win
1 WIN · progression3,471,344 · 0.00% win
500 SPEED · progression2,533,005 · 0.00% win
1,000 SPEED · other1,915,026 · 0.00% win
5 WINS · progression1,449,412 · 0.00% win
10 WINS · progression967,251 · 0.00% win
5,000 Speed · progression948,014 · 0.00% win
10,000 SPEED · other569,683 · 0.00% win
25 WINS · progression533,776 · 0.00% win
50 WINS · progression289,430 · 0.00% win
50,000 SPEED · other222,622 · 0.00% win
100 WINS · progression146,368 · 0.00% win
100,000 SPEED · other141,170 · 0.00% win
250 WINS · progression64,075 · 0.00% win
500,000 SPEED · progression43,294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3095no change
13 Aug 2026, 19:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.