[❤️UPDATE] SCP Monsters Roleplay: V2
A Roblox experience owned by Perun Studios.
RoleplayENSCP FoundationRoleplayMorphing
[❤️UPDATE] SCP Monsters Roleplay: V2 is a roleplay experience created on 2022-12-27. The game has accumulated 6,243,406 lifetime visits and holds 9,374 favorites. Currently, zero users are playing. The title maintains a 71% like percentage. Players select classes to interact with SCP entities within the simulation.
Description (written by the developer; not a statement by this register)
Version 2 of the SCP Monsters Roleplay series. Welcome to SCP Monsters Roleplay V2! You'll find yourself around some of the most dangerous SCPS, like SCP-096 & SCP-173. Once you have loaded into the game, choose a class. You can choose classes by clicking the morph. Each class has different attributes that help with its tasks. Some morphs are better at different things than others, so choose wisely! 🔭 Explore! Try not to die while exploring the site. While you're exploring, try and find badges. Quick Tutorial: - ⭐ Prestige to gain access to special weaponry, tools, and other benefits! - 🔫 Go to the 'Morphs' gate to teleport to the morphs and equip morphs! - 💳 Open the Keter & Euclid doors with a Level - 4 Clearance card! - 💵 Gain cash by terminating SCPs, completing tasks, or other ways! SCPS will be contained every 4 minutes. Create a couple of videos on the game and follow the instructions on the group page! Founded by KeegansPerun
Last updated by the developer 9 Jun 2026, 16:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:46 | 71 | no change |
| 23 Aug 2026, 23:45 | 71 | no change |
| 13 Aug 2026, 23:38 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.