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Climb up

Climb up

A Roblox experience owned by Climberz.

AdventureENparkoursocialmountain

Climb up is an adventure experience created on December 27, 2022. The game records 775,634 lifetime visits and 5,878 favorites. Currently, zero users are playing. The title holds a 54% like percentage. The description notes credits to Steep Steps and mentions a fan-made group for a NEON plank skin. The update log references reaching 1,400 meters.

Description (written by the developer; not a statement by this register)

Credits to Steep Steps FANMADE Join the group for NEON plank skin: https://www.roblox.com/groups/16597860/Climberz#!/about The title says it all, climb the mountain, meet new friends, play with friends and enjoy the calm adventure. Will you be able to scale the mountain with just a plank? Update Log: • justr 1400m, thanks for playing. CONTROLS: Crouch - [ C ] Settings - [ V ] Emote Slots - [ E ] Premium Subscriptions Benefits: 1.5x more Timeplayed. V1.7.0

Last updated by the developer 9 Dec 2024, 14:11 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
775,634
lifetime visits
54%
liked (1,602 👍 / 1,356 👎)
5,876
favourites (7.6 per 1k visits)
27 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[NEW] Anti-Ice
300 R$
Freezy
300 R$
Skins Pack
150 R$
Vip
100 R$
[LIMITED] Valentine Plank
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome299,115 · 0.00% win
Reached an altitude of 200m · progression93,125 · 0.00% win
Reached an altitude of 500m. · progression32,686 · 0.00% win
Reached an altitude of 700m · progression26,912 · 0.00% win
??? · other8,529 · 0.00% win
Reached an altitude of 1000m · progression4,002 · 0.00% win
Reached an altitude of 1200m · progression2,465 · 0.00% win
??? · other2,146 · 0.00% win
1400m · progression802 · 0.00% win
Give that poor man some · other491 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3754no change
14 Aug 2026, 17:3454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.