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⚔Sword Fighting Simulator

⚔Sword Fighting Simulator

A Roblox experience owned by Plumbus Studios.

Fighting & PvPENcombatprogressionsimulator

⚔Sword Fighting Simulator is a fighting-pvp experience created on 2017-09-01. It has accumulated 6,564,544 lifetime visits and 115,654 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description notes updates including new islands and bosses.

Description (written by the developer; not a statement by this register)

Welcome to Sword Fighting Simulator! If you like this game, make sure to give it a thumbs up and don't forget to favorite! Train your swordsman skills by gaining strength until you become a master swordsman! Latest Version: 1.7 SHUTDOWNS = UPDATES Updates: -UI fixes for Mobile and XBOX -New Island -New Boss -New Boss Sword -Health Patch -New Sword Skill Added -More updates coming soon! Creators: OG_Overlord and Akimoto_ Ichiyo Follow us on Twitter for updates!: @AsunaYukiiiRBLX @PsychonautRBLX All Background Music provided by Iraku Licensed under Creative Commons: By Attribution 3.0 License

Last updated by the developer 16 May 2025, 00:05 UTC.

0
playing (measured 10 Aug 2026, 19:18 UTC)
6,564,544
lifetime visits
80%
liked (46,552 👍 / 11,516 👎)
115,639
favourites (17.6 per 1k visits)
1 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DoubleGold
350 R$
TripleWeight
200 R$
DoubleWeight
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Swordfighting Simulator · welcome3,679,665 · 0.00% win
Christmas Event [2017] · other404,114 · 0.00% win
Excalibur · other75,651 · 50.0% win
10000 Strength · progression51,100 · 0.00% win
Halloween Event! [2017] · other47,810 · 0.00% win
New Years [2018] · other26,532 · 0.00% win
50000 Strength · progression20,908 · 0.00% win
Met The Owner · social15,364 · 0.00% win
100000 Strength · progression14,155 · 0.00% win
500000 Strength · progression9,500 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2180no change
13 Aug 2026, 23:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.