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Ancient ERA [STAGE 3.0]

Ancient ERA [STAGE 3.0]

A Roblox experience owned by Waffle _MASER fan Club.

RoleplayENhistorical simulationancient eracombat mechanics

Description (written by the developer; not a statement by this register)

Current Development Stage: Stage 3 New Areas✓ Map Upgrades ✓ Design Changes ✓ New Animations ✓ More Coming Soon... Q&A Q: What Is Historically Accurate? A: The Houses And Buildings Are Historically Accurate. Q: Why Can't I Swim As Well As In Other Games? A: Because Back In 2000 BC Barely Anyone Knew How To Swim. Controls W A S D To Move / Joystick Mouse To Look Around Or Tilt Body Q For Shield Remember To Tilt Your Body 1 For Sword Mouse 1 For Attack / RT Or R2 G To Lock On / LT Or L2 Credits Waffle_MASER: Former Owner, Animations, Scripting, Emotes, Map Design SoulStealer: Scripting, Animations, Shield, Sword, Combat System ArneyFlarney: Bug Fixes / Scripter LazerPigeon0429: Advice/Tips SammyWhammy999: Playtester CoolSmoothie4: Playtester Abox: Playtester, New Owner, Builder IStareAtWalls: UI Design, Scripting, Builder Ages 13+ Try To Use Basic Square Body

Last updated by the developer 23 Jun 2026, 23:02 UTC.

0
playing (measured 25 Aug 2026, 16:45 UTC)
324
lifetime visits
86%
liked (6 👍 / 1 👎)
5
favourites (15.4 per 1k visits)
28 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome60 · 0.00% win
You Died · other22 · 0.00% win
Meet The Former Owner · other14 · 0.00% win
You Drowned · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.