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Chill In A House

Chill In A House

A Roblox experience owned by Ben's Studios Co..

Social & hangoutENsocialrelaxationinteractive environment

Description (written by the developer; not a statement by this register)

A game where you chill in a house! It's that simple! Update v3: Optimized the game for lower-end devices Added new AFK and "chatting" indicators Expanded the settings options Added more interactability with the environment and objects in the game Added more environment changes Added more sound effect features Rearranged the UI for mobile devices for accessibility/cleanliness Made highlights for proximity prompts when it's active Added custom night music Bugs: Fixed text on the Tic-Tac-Toe game being "ungrammatical" and "glitchy" Fixed the duck in the basement lounge not quacking after one use. Also made the quack louder. Fixed the background music still being affected by the sound distance of the soundboard music, even when background music is off. Fixed buttons sometimes overlapping with other buttons Fixed the "school is bad" quote not translating when the players language is in other languages

Last updated by the developer 13 Jul 2026, 06:33 UTC.

0
playing (measured 2 Sept 2026, 06:31 UTC)
591
lifetime visits
100%
liked (11 👍 / 0 👎)
7
favourites (11.8 per 1k visits)
28 December 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Awesome · other5 · 0.00% win
Popsicle Stick Builder · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.