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Why do you want to play this game? DO NOT

Why do you want to play this game? DO NOT

A Roblox experience owned by Emojilands Studio.

AdventureENendings gamemysteryexploration

Why do you want to play this game? DO NOT is an adventure experience created on 2022-12-28. It has accumulated 2,572,744 lifetime visits and 12,960 favorites. The current like percentage stands at 70. Currently, zero users are playing the game. The description indicates it is an endings game involving exploration and hidden stories.

Description (written by the developer; not a statement by this register)

Why do you want to play this game? DO NOT 🚫 I just want to live here peacefully… there’s nothing in here for you! This is an endings game—find multiple endings as you explore! 🎮✨ But beware of a mysterious presence 👀 that might just kick you out! Can you uncover the hidden story behind it all and play that mysterious game? 🔍📖 Shutdown = Update! 🚨 endings, fixing bugs, improving graphics, and adding more ! 🛠️✨ Leave a 👍 and join our group for the latest news and updates! 🔔🎉

Last updated by the developer 15 Mar 2026, 09:20 UTC.

0
playing (measured 11 Aug 2026, 14:22 UTC)
2,572,744
lifetime visits
70%
liked (9,310 👍 / 3,903 👎)
12,958
favourites (5.0 per 1k visits)
28 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane donation
500 R$
Epic Donation
100 R$
Even higher donation!
20 R$
Medium donation! (No ending for this one)
10 R$
donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pro gamer · other1,322,038 · 100.0% win
10 endings! · progression38,935 · 0.00% win
15 endings · progression12,991 · 0.00% win
20 endings! · progression4,696 · 0.00% win
1M Event Bagde! · other3,319 · 0.00% win
Halloween Event 2024! · social2,173 · 0.00% win
Got 25 endings! · progression1,940 · 0.00% win
Defeated Anti Glitch! · progression1,183 · 0.00% win
Got 30 endings! · collection835 · 0.00% win
35 endings · progression717 · 0.00% win
Protectoria? · other577 · 0.00% win
Played Shards of Acacia · welcome565 · 0.00% win
The end? · progression78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1570no change
14 Aug 2026, 07:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.